

For example in one mission you will be asked to kill every enemy who carries torches while another badge for the same mission will require you not to kill any enemy that carries torches.

Some of the badges are mutually exclusive so they will require multiple playthrough of the same mission. This definitely boosts the already high replayability and can ask for some rather entertaining or creative tactics for you to utilise in order to be successful. Yes these enemies eventually forget about it and go back to their original positions after a failed search attempt but it's still awesome that they initiate a search for their friends and they can even look inside the bushes which you might use as a potential hiding spot.Įach mission has 9 badges which ask you to play/finish the mission a certain way. Enemies that were non-lethally taken out will wake up after a short period of time and start a search and if you take down a patrol that reports to an enemy, that enemy will take notice of the missing patrol and will start a search which is something even AAA titles fail to do. If used carefully, this can be a great way to lure enemies to ambushes or to make room for your group to sneak. Some missions take place in snowy weather which makes your characters leave footprints behind when they move. If you extinguish torches enemies will take notice of it and rekindle it. During night missions as long as you are next to a light source and within an enemy's field of vision even if you are crouching you will be seen because enemies will have immediate vision next to light sources as long as their field of vision covers it. One mission can take place in the morning, allowing guards an extended field of vision, one takes place at night when field of vision is significantly decreased but enemies start carrying torches. Shadow Tactics hardly ever gets repetitive with all the creative playstyles you can use to progress and new challenges that come with each mission. All characters also have a rifle containing 2-3 ammo depending on mission (yes Takuma has two rifles :D) with the exception of Mugen who has a hand cannon with only 1 ammo which is powerful enough to take out a Samurai in one shot from a safe distance. Takuma has trouble carrying himself so he obviously can't carry any bodies :D Takuma's cane also makes a noise while sprinting so in areas where the rest of the characters wouldn't really attract the attention of an enemy when they sprint, Takuma can if the enemy is within the range of the sound of his cane.

Mugen can sprint and carry two bodies at the same time while Hayato walks while carrying a body whereas Aiko and Yuki can remain crouched while carrying bodies to hiding spots. For example Mugen with his heavy armour and Takuma with his cane can't swim or grapple whereas mobile characters like Hayato, Yuki, Aiko can climb up vines, grapple up/down and swim. These characters don't only differ in their abilities but also how they utilise their environments.
